Showing posts with label Manhunter. Show all posts
Showing posts with label Manhunter. Show all posts

Monday, 4 March 2013

B’ZZD REVIEW – RED LANTERNS #16


Brightest:
- Possibly due to his reluctance to completely relinquish the hold on his human side, Rankorr has the unique ability among the Red Lanterns of generating constructs.  Unlike the Green Lanterns Corps he does not have complete control of his creations.  He is attacked by a giant manifestation of his late grandfather made real by the insecurities of his own mind.  He realises the power he possesses and refuses to fall for Bleez’s seductions when she tries to manipulate the male Lantern so as to share his dubious gift.  She would make a formidable force if she managed to couple her singularly venomous rage with the potential to produce deadly weapons with a mere thought .
- Another exciting element of Red Lanterns #16 is the hook of slowly introducing the Inversions again.  In this issue they confront Ratchet who stumbled into their lair.  They are hugely ominous.  Peter Milligan has excelled himself in conjuring a dread around these creatures that leaves us with little doubt of the danger they pose to Atrocitus and his followers.   And with the sudden appearance of Krona’s ghostly projection on the final page I am at last on board with the cliff-hangers in this book.  I want to know what comes next.
Blackest:
- The art was a bit ragged at times.  It had none of the horror that we have been spoiled with by Miguel Sepulveda.  The fill-in penciller was Andres Guinaldo.  He didn’t seem overly familiar with the characterisation we’ve had previously.  Rankorr and his compatriots lack their usual menace as do the Inversions.  I was slightly confused when there appear to be six members to the notably named the ‘Five Inversions’.
- The Manhunters.  I can’t quite explain this one which I realise is of very little use in a written medium but there was something that just seemed a little off.  They chatter witlessly like some two-bit henchman from a Batman book.  Like one of the Riddler’s goons.
Beware its power…
- The original Sepulveda cover is staggering.  Atrocitus cuts the figure of a tyrannical war lord, clutching an enflamed Green Lantern flag - or Guardian tabard perhaps!  His terrifying Manhunter army fly in formation behind him.  They stretch out into the distant and each one brandishes a decapitated skull.  Explosions of blinding red and green energy light the sky behind them all.  This is a cover that demands attention.

 
 
 

Thursday, 13 December 2012

PICK UP THE BONES – RED LANTERNS #14



 
Fourteen months in and I finally feel like I’ve turned a corner with Red Lanterns.  Out of the four titles in the shared lantern universe this one seems to be benefiting most from the Rise of the Third Army crossover.  For a start it is the only book that shows any character development of the Thirdite creatures themselves.  I guess Peter Milligan has an advantage over other writers in that he spent the best part of a year struggling to give personality to a mindless Red Lantern Corps.  Who would have predicted in the early stages of the run that Atrocitus would eventually utter the immortal words seen in this issue, “I sense that you are the most intelligent and trustworthy of my Corps, Ratchet.”?  Now that he has actually achieved sentience for the RLs he seems to be finding it a straightforward matter to chart a development for the Guardian’s own mute army.

I never expected to be in a position where Red Lanterns is not sitting at the bottom of my GL stack but I have no qualms in admitting that this book is considerably better than Green Lantern: New Guardians #14 released the previous week.  I’d even take my compliment a step further.  RL #14 has the feel of a Gerard Jones era GL book.  The characterisation is strong, the narrative is reflective without being laboured and, in terms of the storytelling, nothing can be taken for granted.  Sure, dialogue is a tad clumsy here and there but it comes across more as charming than stilted.  This is a vast improvement on earlier issues in my mind.

The story opens on the rage corps swamped in Thirdites and giving as good as they get in hand to hand combat.  Even to hold their own in this scenario is a great deal more than the Green Lantern Corps have achieved up until now.  Of course, they are helped by the fact that Atrocitus has apparently developed the powers of Atom Smasher.  Either he has turned into a giant on the first splash page or his corps have been attacked by a battalion of Third Army smurfs.



I mentioned in previous reviews that Miguel Sepulveda’s art sets a great tone for what is essentially a horror comic posing as an anti-hero book.  I’ve also mentioned how he appears to have thrown out the style notes that would have been drafted for the crossover.  Well, now he has also thrown out the long-established rule book on form and perspective too.  Rankorr continues to show his conflicted human side by having doubts about killing a creature that had only just been transformed.  In the dialogue this is attributed to the victim’s eyes not having been changed with the rest of her, which fits in nicely with everything we have been shown previously.  But Sepulveda unnecessarily telegraphs her tragedy by drawing her with a distinguishable hairstyle that is not at all in keeping with our understanding of the Third Army’s transformation.


On the whole, however, the art is to be commended.  It is brutal and bloody when needed and the dramatic stylised panels are much clearer than they have any right to be given the amount of viscous flying around the place!
Atrocitus carries one of the corpses back to his home world for study and applies a combination of science and magic learnt over the course of many centuries to divine that his enemies were spawned by the Guardians in order to conquer the universe.  He realises his corps is vastly underpowered for a successful confrontation with the Oans and so he sets each of them a mission of revenge which will draw strength for their red power battery.  The book shows a rare glimpse of humour when Bleez  wisecracks about being typecast as she is instructed to seek out crimes of passion.  Milligan has found his voice and is able to utilise light and shade in a much more effective way than was the case five and ten issues ago.  He is no longer bogged down in the overtly philosophical burdens of his agents of vengeance.
As all of this was happening the lantern’s magic was having unexpected side effects on the subject of their recent autopsy.   In a further example of Milligan’s improved sense of balance a terrifying panel of a rat being sucked into the corpse’s remnants is juxtaposed with Dex-Starr, the rage kitty, giving a goofy shrug at its disappearance.   What then follows is the creation of a monstrous beast that is part rat and part skeletal spider.  It took a combination of Atrcocitus’ blood magic and Rankorr’s ring construct to eventually defeat the abhorrence.  I enjoyed Milligan’s exploration of the skill that Rankorr possesses which is common amongst Green Lanterns but unique to him within the Red Lantern Corps.  This definitely opens the doors for some intriguing storylines in the future.


In order to exorcize the inner doubts that hold him back from fulfilling his lantern duties Rankorr is ordered to Earth to have revenge on those who first enraged him.  He quickly realises that the planet of his birth can never be his home again.  Meanwhile Atrocitus is facing his own demons on the barren wasteland of his destroyed native planet, Ryutt.  His plan is to take control over the robotic Manhunters who slaughtered his species and turn them against their former masters.  He presumes the Guardian’s minions will not be able to forcibly induct an inorganic foe into their army.  Things take a turn for the worse when his memories of that fateful day seemingly become reality.  Ryuttians are brought to life before his eyes before being horribly slaughtered by the Manhunters all over again.  It remains to be seen how and why this tragic event is taking place.

The pacing of the issue was excellent.  An incredible amount of action is crammed into these twenty pages without feeling rushed or under-explored.  The crossover event and the story of the Red Lanterns themselves are both progressed with losing out to the other.  If the book can maintain the same level of quality next month with the added sprinkle of an invincible regiment of Manhunters I will be a very happy lantern fan.

Tuesday, 2 October 2012

BAD MEETS EVIL – RED LANTERNS #0



Oh dear… just as the Red Lanterns title looked to be turning a corner this zero issue lands on our pull pile. It is a case of one step forward, two steps back.  Well, that is not entirely fair of me.  The issue sheds light on Atrocitus’ origins.  Geoff Johns and Peter Milligan have both touched on the Manhunter’s massacre of Sector 666 but now we get to see first-hand what the psychiatrist Atros and his family actually went through.  We learn about the formation of the Five Inversions and the creation of the Empire of Tears.  We stand with Atros as he makes his first blood prophecy on the freshly slain corpse of a Guardian of the Universe, and the Guardians punishment of the Inversions in return.  We behold the igniting of the rage fuelled red power battery and the rebirth of Atrocitus as the first Red Lantern.
 
And all of this is exactly the back-story that I wanted to see in RL #0.  From the opening splash page showing a terrifying giant of a manhunter looming over Atros’ plucky young daughter, through to the final panel prophesying the rise of Bleez and her fellow lanterns, Ardian Syaf’s pencils are superb.  With the exception of a couple of colouring issues (most notably the murdered Guardian’s blood runs red instead of yellow) the art in this book is strong throughout.  The annihilation off 666 and the subsequent destructive path of the Inversions is undisputedly vivid. Yet even with all these great attributes my enjoyment of the book was far from complete.

The blame for this lamentable predicament must lie firmly at the door of the writer, Peter Milligan.  The majority of the story is told in narrative form by Atrocitus.  Text boxes litter the comic on every page.  Atrocitius ‘voice’ is poorly written.  He communicates by necessity in monologue, as do many other zero issue characters recounting their own back-story.  But in this case the language is laboured and dry.  Action sequences are reduced to the tone of amateur dramatics or a role playing text written by a first time dungeon master.  This one inexcusable fact makes it impossible to sympathise with the plight of the shattered family man or to revel in righteous anger of the avatar of rage.  His fall from grace in the company of the insidious Inversions should be resplendent in spine tingling horror and is instead ultimately forgettable.  In Red Lanterns #0 a good man became a bad man, and bad did meet evil but the implied tension was just not present.  Shame though it is to say, I suspect the simple truth is that this issue will sit in the back of many long-boxes and never be read again.