
And all of this is exactly the back-story that I wanted to see in RL #0. From the opening splash page showing a terrifying giant of a manhunter looming over Atros’ plucky young daughter, through to the final panel prophesying the rise of Bleez and her fellow lanterns, Ardian Syaf’s pencils are superb. With the exception of a couple of colouring issues (most notably the murdered Guardian’s blood runs red instead of yellow) the art in this book is strong throughout. The annihilation off 666 and the subsequent destructive path of the Inversions is undisputedly vivid. Yet even with all these great attributes my enjoyment of the book was far from complete.
The blame for this lamentable predicament must lie firmly at the door of the writer, Peter Milligan. The majority of the story is told in narrative form by Atrocitus. Text boxes litter the comic on every page. Atrocitius ‘voice’ is poorly written. He communicates by necessity in monologue, as do many other zero issue characters recounting their own back-story. But in this case the language is laboured and dry. Action sequences are reduced to the tone of amateur dramatics or a role playing text written by a first time dungeon master. This one inexcusable fact makes it impossible to sympathise with the plight of the shattered family man or to revel in righteous anger of the avatar of rage. His fall from grace in the company of the insidious Inversions should be resplendent in spine tingling horror and is instead ultimately forgettable. In Red Lanterns #0 a good man became a bad man, and bad did meet evil but the implied tension was just not present. Shame though it is to say, I suspect the simple truth is that this issue will sit in the back of many long-boxes and never be read again.
No comments:
Post a Comment